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Keyword: university

Game Idea Game

2016-10-03

Game Idea Game

In the typical game design process, lots and lots of ideas are created, iterated, improved, sometimes fleshed out and developed, sometimes discarded. When searching for that next brilliant game concept, it can be very useful to get a few people together for a brainstorming session and just start pumping out ideas and talking about them. Coming up with a wide variety of game ideas is a skill that does not come naturally to everyone, but it is something that can be practiced and trained.

This set of cards was developed to give aspiring game designers those initial sparks. Staring at a blank page can be daunting, so the cards give keywords from various categories that can foster and steer creativity, to be used in any way that gets the ideas flowing.

I created the Game Idea Game for a student project I led at the Bauhaus-Universität Weimar in 2015/2016. After that, it sat on my to-do list for a while, but now it's finally available online.

My interests, previous work, and ideas for the future

2015-06-02, Faculty of Media, Bauhaus-Universität Weimar

My interests, previous work, and ideas for the future

I held this talk in the undergraduate thesis writers' seminar of the HCI group. The idea was to introduce myself and my research interests.

Rapid prototyping of interaction concepts in higher HCI education

2014-10-20, HDI 2014, Freiburg

Rapid prototyping of interaction concepts in higher HCI education

Abstract: In teaching HCI (Human-Computer Interaction), there is the persistent challenge of constructing practical exercises with interesting goals while staying focused on HCI and not getting lost in technical details. In the introductory course "Interaction Design" at the University of Hamburg, students have three weeks to conceptualize and implement prototypical interaction concepts for the game Neverball. In contrast to most other HCI introductory courses, they do not design mock-ups, but produce actual concrete software. To make this possible within the three-week timespan, Neverball has been extended with a TCP-based interface. This renders the costly familiarization with the game's source code unnecessary and the students are able to concentrate on their interaction prototypes. We recount our experiences from several iterations of the project and describe our methods during its execution. The results shall support other teachers and lecturers in the area of HCI in creating similar praxis-oriented exercises with results that "can be touched".

This article was presented at HDI 2014 (6th conference on university didactics of computer science). It is part of the conference proceedings.

A Miracle Cure to Boost Self-Efficacy and Enhance Study Competence

2014-01-28, Dept. of Computer Science, University of Hamburg

A Miracle Cure to Boost Self-Efficacy and Enhance Study Competence

This Lightning Talk took place at the KunterBuntesSeminar organized by computer science students at the University of Hamburg.

In five minutes I demonstrated a simple method for computer science (and related) students in Hamburg to improve their study situation for very little effort. I provided a link to the official collection of documents that govern the individual degree programmes and showed how one can find the documents that are relevant to oneself. I ended the talk with a plea to spend the short amount of time that it takes to read these documents once and for all.

Developing a software tool for interpreting Gymnasium students' grades – Thesis defense

2014-01-09, Dept. of Computer Science, University of Hamburg

Developing a software tool for interpreting Gymnasium students' grades – Thesis defense

Students at the Gymnasium (Germany's highest tier of general education) are often eager to get an overview of their scholarly accomplishments to be able to make predictions about their future options, but the system is rather complex.

For my bachelor's thesis in the HCI programme, I have designed and developed an application to support the students and encourage self-assessment. It is capable of calculating average grades and pointing out encouraging as well as dangerous trends.

In this talk in the HCI seminar, I presented my empirical results and development work.

Bachelor Thesis Log #01

2012-11-12 22:20:38

As my studies continue towards their inevitable conclusion, I am once again faced with the situation of having to write a bachelor thesis some time soon-ish. I'm fortunate enough to have already written one of those, so it's not as much of a big unknown for me as it is for others (which doesn't mean that it's routine in any way either). I'm currently (and have been for a good couple of weeks, actually) in the process of brainstorming possible topics. By now I figure I'm not going to make any steps forward by twisting and turning stuff in my head over and over, so here I am late thursday night trying to put some of it into writing. I also thought I might as well involve y'all, since that seemed to work pretty well the first time around.

Playful Design

2012-07-27 17:26:51

Last week I was talking to the current professor for HCI at the University of Hamburg in his office, and among the current set of books that he was asked to assess for inclusion in our department's library, something caught my eye. I recognized the cover design of John Ferrara's Playful Design, published very recently by Rosenfeld Media. That was pretty exciting for me, since I had been looking forward to that book for a while, to the extent that I recommended it in a recent talk about gamification, just on the basis of the introductory article at UX Magazine. This occassion presented me with a chance to actually read the whole thing, so here's what came of that.

Interaction Design Project 2012: Neverball

2012-07-20, Dept. of Computer Science, University of Hamburg

Interaction Design Project 2012: Neverball

On July 11th 2012, participants of the Interaction Design course (refer to the HCI group website) at the Department of Computer Science of the University of Hamburg displayed and showcased the results of their projects. They developed concepts and prototypes of input mechanics for the game Neverball. This video is a collection of the results.

Streets4MPI (Parallel Programming Project)

2012-04-04, Dept. of Computer Science, University of Hamburg

Streets4MPI (Parallel Programming Project)

This talk marks the official end of the Parallel Programming project.

We presented our results by explainig the algorithms and technical underpinnings of our software, showing visual examples and comparing runtime data for different parallelization scenarios.

Report: Working with LaTeX

2012-03-14, Dept. of Computer Science, University of Hamburg

Report: Working with LaTeX

This is a short report about the Working with LaTeX video course, which I conducted in the winter of 2011/12. It summarizes the course content, evaluates the teaching methods (as best as it is possible given the circumstances) and answers the question whether the general method should be used again in the future. Notably, the flipped classroom concept is explained and its advantages are discussed briefly.

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