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Keyword: gamification

uxHH: Sebastian Deterding on Gamification

2012-12-04 00:34:37

Today the User Experience Roundtable Hamburg (in cooperation with the local IxDA) hosted a talk by Sebastian Deterding titled "9.5 Theses on Gamification" (Sebastian has information on earlier iterations of the same talk available online). For me it's been the first uxHH Roundtable for a good couple of months, but this topic with this speaker I couldn't pass up.

So I just got back from there and I'm pretty tired, but I have some unfinished thoughts rummaging around my head that I'd risk losing by going to sleep. They might not be excessively polished (or even necessarily cohesive), but I'm going to take the red pill and embrace the now-famous Edmund Snow Carpenter quote: "[C]lear speaking is generally obsolete thinking. Clear statement is like an art object: it is the afterlife of the process which called it into being. The process itself is the significant step and, especially at the beginning, is often incomplete and uncertain." So please bear with me, this blog entry is not an attempt at a scientific paper.

Playful Design

2012-07-27 17:26:51

Last week I was talking to the current professor for HCI at the University of Hamburg in his office, and among the current set of books that he was asked to assess for inclusion in our department's library, something caught my eye. I recognized the cover design of John Ferrara's Playful Design, published very recently by Rosenfeld Media. That was pretty exciting for me, since I had been looking forward to that book for a while, to the extent that I recommended it in a recent talk about gamification, just on the basis of the introductory article at UX Magazine. This occassion presented me with a chance to actually read the whole thing, so here's what came of that.

Gamification – Where do we stand?

2012-07-02, Dept. of Computer Science, University of Hamburg

Gamification – Where do we stand?

This guest talk took place in the Interaction Design lecture of Prof. Dr. Kindsmüller.

In 15 minutes I gave an overview of the general concept and limitations of gamification. I started out with a general clarification of the term, and continued by showcasing it using a real-world example. Using the Gartner Hype Cycle, I offered a partial explanation for the problems that gamification has been associated with. I concluded with a very brief venture into the area of game design.

Musik: McFarland Beats - Slipped, used under CC-BY

Gamification

2011-06-29, Dept. of Computer Science, University of Hamburg

Gamification

This talk was held as the first of three accompanying short talks for the Interaction Design course.

I gave an introduction into the world of "gamification" and explained how people came up with the idea of enriching application software with playful elements. The content of this talk was limited, as it was meant to be a starting point for further individual research. The discussion among the audience concerning viable implementations and more examples worked well to complete the event.

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