GPGPU and Stream Computing
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2011-06-30, Dept. of Computer Science, University of Hamburg
This talk was held in the seminar for the course Parallel Programming and dealt with general purpose computation on graphics hardware and fundamentals of stream computing. Building on previous knowledge about computer architecture and parallelization strategies, I contextualized GPGPU and introduced stream computing as its background. I then demonstrated a few modern languages and technologies (CUDA, OpenCL) and briefly touched upon compilation processes (NVIDIA PTX, AMD IL). The talk ended with perspectives on programmability and efficiency of the technologies and a short overview of the latest trends.


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